I want to share the sales stats for Lemon Team's very first commercial game: Kool Pool. Several European and Chinese operator and content-aggregators acquired it from the now extinct Mophun Marketplace, selling it later through their own channels and reporting sales back to Synergenix/Mophun which was our only link to the market. So, here we go:
- Title: Kool Pool
- Developer: Lemon Team
- Released: March 2004
- Team: 1 programmer, 1 musician
- Time of development: 3 months part-time
- Platforms: Mophun - Sony Ericsson T610/T630/Z600
- Published by Synergenix Interactive AB
- Price: Variable. Between 0.20 and 0.80 EUR from whole sale price.
- Units sold: 1829 (in 2004-2005)
- Net income: 1420 EUR
- No additional development expenses. I was able to handle the art as well, and Pablo produced a couple of sfx and a MIDI track.
- No marketing expenses either.
The stats are far from impressive, but we learnt some things from it. Something to be proud of for a couple of college students. Last year I was in talks with a spanish publisher regarding two J2ME games but in the end the deals were turn down.
My advice for the indies out there today would be not to enter the mobile market unless you own a brand or development deals with 3rd parties. Just wipe from your mind the commong thought of "let's make a cool Java game and then try to sell it". You'd be better off producing actually playable games for PC or Mac, in my opinion.