Tuesday, June 26

StarCraft musique!

This is awesome. Do you want to listen to the StarCraft, Diablo 1 and Diablo 2 soundtracks while surfing? Then try using this web-based player from Blizzard:

Click on the picture or in the following link to open the player: http://www.battle.net/window.shtml

I have my last two june exams this week, so expect some yummy updates next week! The topics? Kana DS and Sun Age ;-)

PD: This is my 150th post!

Tuesday, June 12

Safari 3 BETA: first impressions

As you may know already, a public "beta" of Safari 3.0 is available for both Windows and Mac OS X. I have installed in on my PowerBook G4, and so far I'm very impressed by the update. Take into account that it's still beta and your mileage may vary.. but I have noticed:

  • Improved responsivity. Loading and scrolling through Kotaku before was a pain in the ass. Much smoother now.
  • Improved compatibility. Now I can correctly navigate sites I couldn't before, including some from my college and the Campus Party one.
  • Rich Text Editor control!! Finally I can edit Blogger posts from Safari. Previously I had to fallback to FireFox or Camino.
On my Windows box, Safari crashes whenever a bookmark operation is involved. Despite this, it feels very solid and speedy, on par with FireFox or even slightly better.

Webmasters should be happy because now they can test their sites for Safari compatibility without owning a Mac.

Saturday, June 9

Hell Snails

Hell Snails is a little game developed mostly for fun, but also for the Tu Tambien Puedes game competition. It's been developed in spare time during the last 2-3 weeks by Ruben Penalva (code) and me(graphics). For the music we took this CC-licensed song from Soulprawn.

The game uses the Python/Pygame framework, available for Windows/Mac OS X/Linux. The gameplay is very simple, and we couldn't tweak it as much as we would've wanted because of the contest deadline. It also has some small bugs but it's quite playable nonetheless. Some sprites from the game:

Designed in Paper 1.0, then redesigned in FireWorks 8 and animated with the same program. We don't expect winning anything with this game, but it's been fun because this is the first time I participate in a game without touching a single line of code. I should focus exclusively on graphics from now on... ? No way ! :P

However, I think I will try to improve my artistic skills. It will prove useful when I become Hokage!.

Friday, June 1

Osu! Tatakae! Ouendan 2

Today arrived my copy of Osu Tatakae Ouendan 2!

Ordered from Play-Asia.com and received 13 days later. This 2nd part addresses many of the problems of the original DS title, plus it also has some new features and 19 new songs.

Some features I'd like to highlight are: the ability to *completely* skip the song's introduction, the possibility to store replays, the new cheer squad characters, and the ability to replay the last seconds of a game when you fail to beat a level. All of this summed up makes this the best "ouendan" up to date. Whereas some Ouendan fans(like me) disliked the americanized abomination that was Elite Beat Agents, here the J-Pop/rock is back.


PD: If you own a Nintendo DS and you haven't played the original Osu! Tatakae! Ouendan! then GO BUY IT NOW!